Support large numbers of users at the same time real-time interaction.
Support the regular automatic backup and manual backup.
Linux supports (x86/x64): Ubuntu, Debain, Centos, Redhat. Others not tested. supports all versions of Windows, but Windows version only for debugging.
Clients have to do is receive event data is then rendered. Support Ogre, Unity3d, Cocos2d, Html5 etc.
Configure how KBE operates in the
kbe/res/server/kbengine_defs.xml file. Sensible defaults mean you won't need to alter much, but allow changing anything you can think of.
To more efficient use of limited hardware, Dynamic load balancing technology in the high-load engine will still be able to work better.
Online debug, view status, startup and shutdown.
Only need to use Python script can efficiently complete the game design.
Readable code means less bugs, easier fixes, simpler updates, and lowers the learning curve for new contributors to the project. Why not the code and start today.