New Blog Post: Welcome kbe


Created by kbe

What are the features?

Many people online

Supports large numbers of users interacting in real-time.

Server backups

Supports regular automatic backups and manual backups.

Supports Linux/Windows systems

Linux support (x86/x64): Ubuntu, Debian, CentOS, Redhat. Others not tested. Supports all versions of Windows, but Windows is only recommended for debugging.

Simple client SDK

All clients have to do is receive event data and render it. Supports Ogre, Unity3d, Cocos2d, Html5, and more.

Easily configurable

Configure how KBE operates in the (assets)/res/server/kbengine.xml and kbe/res/server/kbengine_defaults.xml files. Sensible defaults mean you won't need to alter much, but you are able to change anything you can think of.

Load balancing

In order to utilize limited hardware more effectively, dynamic load balancing technology keeps the engine running smoothly under high loads.

Powerful support tools

Online debugging, status viewing, startup, and shutdown.

Simple game design

Just use Python to quickly design your game. The low-level framework is safe and reliable, ensuring efficiency.

Beautiful code

Readable code means less bugs, easier fixes, simpler updates, and lowers the learning curve for new contributors to the project. Why not the code and start today.

Cron support

Out of the box cron script provided for backups, logrolls and more.

Unit Test

Each version has been unit tested.

Open Source

Built for and maintained by the community thanks to GitHub


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